Marvel’s Wolverine and Ghost of Yotei Get Sony’s New QSSR Upscaling Tech on Base PS5
Sony’s next PS5 upscaling tech just stepped outside the PS5 Pro for the first time. Quick Spectral Super Resolution (QSSR) rolled out on October 1 as part of fresh patches for Marvel’s Wolverine and Ghost of Yotei, giving standard PS5 owners a taste of the sharper, more stable image quality that Pro owners have had access to through PSSR since that console launched.
What Is QSSR, and How Is It Different From PSSR?
QSSR is the latest result of Project Amethyst, Sony’s ongoing collaboration with AMD on AI-driven graphics tools for PlayStation. PlayStation Spectral Super Resolution (PSSR), the upscaler that debuted on PS5 Pro, leans on dedicated machine-learning hardware built into that console’s GPU, hardware the base PS5 simply doesn’t have. QSSR was designed around that limitation, trading some of PSSR’s fidelity for a lighter neural network that Sony tuned to run efficiently on standard PS5 silicon instead.
Wolverine’s Patch Also Fixes Crashes and Accessibility Issues
For Marvel’s Wolverine, QSSR arrived in update 1.002.000 and is enabled by default, with no settings toggle required. Insomniac paired the rollout with a broader round of fixes, covering UI, Photo Mode, and out-of-bounds issues, several progression bugs and crashes affecting a small number of players, accessibility improvements to Navigation Assist, Lock-On, High Contrast, and Screen Reader behavior, and a pass on localization across the game’s supported languages. Mike Fitzgerald, Insomniac’s head of technology, said in a statement that QSSR “adds more pixel-level clarity and stability to our environments,” pointing specifically to the extra detail now visible along Madripoor’s crowded streets.

Marvel’s Wolverine in combat, now rendered with QSSR enabled by default on base PS5
Ghost of Yotei Gets the Same Treatment
Sucker Punch’s Ghost of Yotei received the identical QSSR update on the same day, making it the only other game currently running the technology. The timing lines up with the launch window for the game’s Complete Edition, and it means PS5 owners revisiting Sucker Punch’s open world should notice the same kind of stability and clarity gains Insomniac is describing. QSSR is limited to these two titles for now, but Sony has said the technology is available to any PlayStation developer who wants to adopt it, first or third party, so this looks like the start of a wider rollout rather than a one-off.
It’s a notable shift for a console generation that’s spent most of its life treating the PS5 Pro as the only place to get this kind of AI-assisted image quality. Wolverine’s latest patch lands about a month after the game crossed 1.9 million copies sold and topped the UK’s physical charts, giving the many PS5 owners without a Pro console a real reason to boot it back up.
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Picture Source: PlayStation Blog
