Final Fantasy VII Revelation Director Explains Why He Avoided Turning the Remake Into His ‘Own Personal Fan Project’
Final Fantasy VII Revelation is still six months out from its April 8, 2027 launch (see our recap of the State of Play reveal), but director Naoki Hamaguchi is already reflecting on the decade-long Remake project. In a new interview with Edge magazine, relayed by GamesRadar on October 1 and picked up by Kotaku two days later, Hamaguchi laid out the guiding principle behind every creative choice across Remake, Rebirth, and now Revelation, never let the story drift from what made the original game beloved in the first place.
A Trilogy Built Without Wavering
Hamaguchi said the team has not reshaped the story in response to fan reactions at any point during development. According to the director, each entry in the trilogy was built one after another without straying from the central theme Square Enix settled on before Remake ever released in 2020.
Avoiding His Own Personal Fan Project
Hamaguchi admitted that keeping the trilogy faithful to its source material was not an easy balancing act. He explained that letting Final Fantasy VII, a story many players already consider a masterpiece, turn into a vehicle for his own personal creative vision was something he was determined to avoid from the very start of the project.
That philosophy also shaped how the team handled new material. Rather than simply bolting on original twists or alternate outcomes, Hamaguchi said the harder question the team kept asking itself was whether whatever they added could still honestly be called part of Final Fantasy VII Remake.

The party explores the skies aboard the Highwind airship in Final Fantasy VII Revelation.
A 200GB Finale With Two Story DLCs
Hamaguchi also sat down with Video Games Chronicle at Tokyo Game Show 2026 to talk through the practical side of closing out the trilogy. Asked about the game’s install size, he said, “Things are still getting worked out, but it’s probably going to be around 200GB.”
He also confirmed Revelation will get story DLC after launch, following the template set by Remake’s Intermission episode. This time the added stories will dig into the backstories of Vincent Valentine and Sephiroth rather than Yuffie, though Hamaguchi declined to say whether either one takes place before or after the main game’s events.
With Revelation set to close out a remake project that began back in 2020, Hamaguchi’s comments suggest Square Enix is treating the ending with the same caution it applied to the first two games, plenty of new scope and spectacle, but no last-minute rewrite of a story fans have known for almost thirty years. Final Fantasy VII Revelation launches April 8, 2027 on PS5, Xbox Series X|S, Nintendo Switch 2, and PC.
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Picture Source: PlayStation, Square Enix
